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Python Across Disciplines
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Table of Contents

1.1.   Introduction 1.2.   About the Author & Contact Info 1.3.   Book Conventions 1.4.   What (Who) is a Programmer? 1.5.   Programming Across Disciplines 1.6.   Foundational Computing Concepts 1.7.   About Python 1.8.   First Steps 1.8.1 Computer Setup 1.8.2 Python print() Function 1.8.3 Comments
2.1. About Data 2.2. Data Types 2.3. Variables 2.4. User Input 2.5. Data Structures (DS)         2.5.1. DS Concepts         2.5.2. Lists         2.5.3. Dictionaries         2.5.4. Others 2.6. Files         2.6.1. Files & File Systems         2.6.2. Python File Object         2.6.3. Data Files 2.7. Databases
3.1. About Processing 3.2. Decisions         3.2.1 Decision Concepts         3.2.2 Conditions & Booleans         3.2.3 if Statements         3.2.4 if-else Statements         3.2.5 if-elif-else Statements         3.2.6 In-Line if Statements 3.3. Repetition (a.k.a. Loops)         3.3.1  Repetition Concepts         3.3.2  while Loops         3.3.3  for Loops         3.3.4  Nested Loops         3.3.5  Validating User Input 3.4. Functions         3.4.1  Function Concepts         3.4.2  Built-In Functions         3.4.3  Programmer Defined Functions 3.5. Libraries         3.5.1  Library Concepts         3.5.2  Standard Library         3.5.3  External Libraries 3.6. Processing Case Studies         3.6.1  Case Studies         3.6.2  Parsing Data
4.1. About Output 4.2. Advanced Printing 4.3. Data Visualization   4.4  Sound
  4.5  Graphics
  4.6  Video
  4.7  Web Output
  4.8  PDFs & Documents
  4.9  Dashboards
  4.10  Animation & Games
  4.11  Text to Speech

5.1 About Disciplines 5.2 Accounting 5.3 Architecture 5.4 Art 5.5 Artificial Intelligence (AI) 5.6 Autonomous Vehicles 5.7 Bioinformatics 5.8 Biology 5.9 Bitcoin 5.10 Blockchain 5.11 Business 5.12 Business Analytics 5.13 Chemistry 5.14 Communication 5.15 Computational Photography 5.16 Computer Science 5.17 Creative Writing 5.18 Cryptocurrency 5.19 Cultural Studies 5.20 Data Analytics 5.21 Data Engineering 5.22 Data Science 5.23 Data Visualization 5.24 Drone Piloting 5.25 Economics 5.26 Education 5.27 Engineering 5.28 English 5.29 Entrepreneurship 5.30 Environmental Studies 5.31 Exercise Science 5.32 Film 5.33 Finance 5.34 Gaming 5.35 Gender Studies 5.36 Genetics 5.37 Geography 5.38 Geology 5.39 Geospatial Analysis ☯ 5.40 History 5.41 Humanities 5.42 Information Systems 5.43 Languages 5.44 Law 5.45 Linguistics 5.46 Literature 5.47 Machine Learning 5.48 Management 5.49 Marketing 5.50 Mathematics 5.51 Medicine 5.52 Military 5.53 Model Railroading 5.54 Music 5.55 Natural Language Processing (NLP) 5.56 Network Analysis 5.57 Neural Networks 5.58 Neurology 5.59 Nursing 5.60 Pharmacology 5.61 Philosophy 5.62 Physiology 5.63 Politics 5.64 Psychiatry 5.65 Psychology 5.66 Real Estate 5.67 Recreation 5.68 Remote Control (RC) Vehicles 5.69 Rhetoric 5.70 Science 5.71 Sociology 5.72 Sports 5.73 Stock Trading 5.74 Text Mining 5.75 Weather 5.76 Writing
6.1. Databases         6.1.1 Overview of Databases         6.1.2 SQLite Databases         6.1.3 Querying a SQLite Database         6.1.4 CRUD Operations with SQLite         6.1.5 Connecting to Other Databases
Built-In Functions Conceptss Data Types Date & Time Format Codes Dictionary Methods Escape Sequences File Access Modes File Object Methods Python Keywords List Methods Operators Set Methods String Methods Tuple Methods Glossary Index Appendices   Software Install & Setup
  Coding Tools:
  A.  Python    B.  Google CoLaboratory    C.  Visual Studio Code    D.  PyCharm IDE    E.  Git    F.  GitHub 
  Database Tools:
  G.  SQLite Database    H.  MySQL Database 


Python Across Disciplines
by John Gordon © 2023

Table of Contents

Table of Contents  »  Chapter 5 : Disciplines : Gaming

Gaming

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Overview

Python programming has a notable role in the world of gaming, both in game development and in areas of research related to gaming. Although Python might not be the first language that comes to mind for high-performance game development (with languages like C++ or C# typically being favored for their speed and integration with game engines), Python is frequently used for scripting tasks within the game development process. Python scripts can help with automating repetitive tasks, aiding in asset management, or for building developer tools. Some game engines even allow for Python scripting to define game behavior.

In the indie game development scene, Python, combined with libraries like Pygame, can be used to create full games, making it an accessible entry point for those learning about game development.

In gaming research, Python's strong data analysis capabilities are beneficial. From studying player behaviors in games, analyzing performance metrics, to developing AI and machine learning models for game testing or creating NPCs (Non-Player Characters), Python proves to be a versatile tool.

Finally, Python's use in the burgeoning field of game theory cannot be understated. Python's simplicity and the presence of libraries like NumPy and SciPy make it a great tool for modeling and solving complex game theory problems. Thus, Python serves multiple roles in the gaming field, from development to research and theory.

Python in Gaming







© 2023 John Gordon
Cascade Street Publishing, LLC